GAME CHANGERS

ByME Game Changers

Bring Inspiration into the classroom

With just one roll, you can create quick classroom activities that help your students think, collaborate, create and share their ideas.

Each die gives you one part of the activity:

  • What students do
  • How they work
  • Who they work with
  • What they create

Here is an example of an activity starter, with one dice roll.

Elements:

  • Picture
  • Question
  • Pair
  • ByME logo (Random: You choose whether to make something up or not)

You, the teacher could say: “With the person to your right, create a picture that answers this question: Which animal can represent winter time?”

Full instructions here

EXTRA examples of the dice combinatioNs

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